Angela Krin

CSA Officer


Medium Human – Noble 5, Soldier 2, Officer 5
Destiny 1; Force 12
Force Dice 2d6, keep highest
Init +9; Perception +13
Languages Basic, Bothese, Cerean, Cheunh, Huttese, Neimoidian

Defenses Ref 27, Fort 26, Will 28
hp 95; Threshold 26
Second Winds 1; Second Wind HP 23; SW Special Gain +2 CT when using SW

Speed 6 squares
Melee vibrodagger +11, 2d4 +7
Ranged BlasTech DH-23 pistol +13, 3d6 +6
Ranged hold-out blaster pistol +13, 3d4 +6
Base Atk +10; Grp +13
Atk Options
Point Blank Shot – +1 atk and dam to targets at PB range
Precise Shot – No penalty for firing at targets adjacent to allies
Careful Shot, Deadeye – +1 atk and +1d damage when aiming
Rapid Shot – -2 atk for +1d dam; may not combine with Careful Shot or Deadeye

Special Actions
Quick Skill – 1x/enc; take 10 on a trained skill even while rushed OR take 20 on a skill in half the normal time unless the skill description expressly forbids ever taking 10 or 20
Born Leader – 1x/enc; swift; allies in LoS gain +1 insight to attacks until activator is unconscious or dead or encounter ends
Tactical Savvy – When an ally w/in LoS spends a FP to aid an attack roll, ally increases FP roll result by 2
CP Hold the Line – 1/enc; std; make an attack, if it hits then allies w/in 6 sq gain +2 morale to their defenses until the end of your next turn
CP Lead the Assault – 1/enc; std; make an attack, if it hits then allies w/in 6 sq and LoS gain +2 morale to atk and dam until the end of your next turn
CP Turn the Tide – 1/enc; std; make an attack, if it damages the target, then up to 3 allies may immediately move up to half their speed as a free action
Combined Fire – Swift; Designate 1 target and your weapon batteries deal +1d dam per 2 points over the target’s Ref Def; also may designate a single weapon or battery to make an attack even when your vehicle is using a tactical fire option.
Fleet Deployment – Full Round; designate up to 5 vehicles w/in LoS, those vehicles may immediately move their speed
Legendary Commander – When commanding a capital ship, calculate the ship’s Ref Def using your heroic level plus 1/2 the ship’s armor bonus, if higher. Also, all gunners add +6 to damage rolls. Finally, treat any generic crew as being one quality higher (max of ace).

Abilities Str 12, Dex 16, Con 14, Int 14, Wis 14, Cha 16
Talents Born Leader, Combined Fire (SotG), Commanding Presence, Fleet Deployment, Legendary Commander, Tactical Savvy, Tested in Battle
Feats Armor Proficiency (light), Careful Shot, Deadeye, Linguist, Point Blank Shot, Precise Shot, Quick Skill, Rapid Shot, Skill Focus (Gather Information, Persuasion), Weapon Proficiency (advanced melee, pistols, rifles, simple)
Trained Skills Deception +14, Gather Information +19, Knowledge Bureaucracy +13, Knowledge Galactic Lore +13, Knowledge Tactics +13, Perception +13, Persuasion +19, Pilot +14, Use Computer +13
Untrained Skills Acrobatics +9, Climb +7, Endurance +8, Initiative +9, Jump +8, Knowledge Untrained +8, Mechanics +8, Ride +9, Stealth +9, Survival +8, Swim +7, Treat Injury +8



Angela Krin is a character from the Tempest Feud module that is being integrated into this campaign. She is an officer of the Corporate Sector Authority making her first appearance at Endgregaad and has become embroiled in the events surrounding Tempest Spice. With the Spice Lord deposed, her attentions are turning back toward her duties to the CSA and rooting out any spice dens still trafficking in Tempest.

It is rumored that she has been romantically involved with Kaisan.

Angela Krin

Light vs. Dark Terminsel