Light vs. Dark
Jedi Master and healer
Medium Near Human Jedi 7, Jedi Knight 8, Jedi Master 1
Destiny 4; Tiana has completed the Liberation Destiny (+1 to all defenses, included below)
Force 18; Force Dice 3d6, keep highest
Init +9; Perception +11
Languages Basic, High Galactic, (Secret Language)
Defenses Ref 32, Fort 31, Will 34
Unstoppable Force – Gain +5 insight to Fort and Will vs any UtF based effect
hp 120; Threshold 31
Second Winds 1; Second Wind HP 30; Special Gain +1 CT and gain 1d6 hp per FP (max 10d6) when using SW
Speed 6 squares
Melee lightsaber +17, 2d8 +8 [standard crystal, blue]
Ranged by weapon +17
Base Atk +16; Grp +17
Melee Defense – Take up to -5 atk for up to +5 Ref Def when making an attack
Serenity – Enter a trance for 1 round for next skill check or attack to be a natural 20
Force Treatment – Make UtF in place of Treat Injury and you are considered trained in Treat Injury. May use first aid, treat poison, treat disease, and treat radiation without a medkit or medpac.
Force Point Recovery – At the end of an encounter, automatically recover up to 2 Force Points spent during the encounter.
Improved Healing Boost – May add up to 16 hp to any Vital Transfer result.
Improved Vital Transfer – May use Vital Transfer on a target w/in 6 sq and LoS
Advanced Vital Transfer – Spend a DP with Vital Transfer to fully heal the target of all damage and remove all debilitating conditions
At Peace – Spend a FP to gain +2 Force to all defenses until the end of the encounter or you make an attack.
Equilibrium – Swift; Spend FP to remove all normal or persistent conditions affecting you.
Telekinetic Savant – 1x/enc; Swift; return a Telekinetic descriptor power to your suite without spending a FP
Surge of Light – 1x/enc; Swift; return a Light descriptor power to your suite without spending a FP
Recall – Reaction; When spending a FP to return a power to your suite, return two powers instead of one
Force Techniques Advanced Vital Transfer, Improved Vital Transfer, Force Point Recovery x2
Abilities Str 10, Dex 12, Con 10, Int 14, Wis 16, Cha 21
Talents At Peace, Equilibrium, Force Recovery, Force Treatment, Healing Boost, Improved Healing Boost, Recall, Surge of Light, Telekinetic Savant
Feats Armor Proficiency (light), Force Boon, Force Sensitivity, Force Training x3, Improved Defenses, Melee Defense, Recovering Surge, Skill Focus (UtF), Unstoppable Force, Weapon Proficiency (lightsabers, simple)
Trained Skills Acrobatics +14, Knowledge Galactic Lore +15, Knowledge Life Sciences +15, Treat Injury (as UtF) +23, Use the Force +23
Untrained Skills Climb +8, Deception +13, Endurance +8, Gather Information +13, Initiative +9, Jump +8, Knowledge Untrained +10, Mechanics +10, Perception +11, Persuasion +13, Pilot +9, Ride +9, Stealth +9, Survival +11, Swim +8, Use Computer +10
Tiana is a near human, though very beautiful by human standards. Though she has been a Jedi for decades, she still appears as young as she did when she was first knighted, however there is also wisdom and experience in her eyes. Another sign of her age perhaps is that she appears to be relatively frail physically, but she more than makes up for it with the strength of her personality. Other than a brighter than usual skin tone, the only other indication that she is a near human are the tiny blue feathers that cover the top and back of her head, where a human would otherwise have hair. Tiana usually travels garbed in brightly colored, though traditionally tailored, Jedi robes with the utility belt and lightsaber common to Jedi, although the belt appears to have tools more appropriate to healing than typical belts of that variety.