Light vs. Dark
Mind Shard [Mind-Affecting]
You use the Force to splinter the mind of an opponent, wracking it with pain.
Time: Standard action. Target: One creature within 12 squares of you and in your line of sight.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: Compare the result to the target’s Will Defense. If the skill check equals or exceeds the target’s Will Defense, the target takes 2d8 points of Force damage and moves -1 step down the condition track. Furthermore, the target cannot improve its condition until the end of your next turn (although other creatures may use abilities to improve its condition).
DC 20: As DC 15, except the damage increases to 3d8.
DC 25: As DC 15, except the damage increases to 4d8.
DC 30: As DC 15, except the damage increases to 5d8.
Special: You can spend a Force Point to increase the damage by +2d8.