Tyson Smee

Description:

Basics
Human Male – Scout 4/Soldier 4/Gunslinger 2
Str 14, Dex 16, Con 14, Int 16, Wis 14, Cha 10

Heroic Traits
Destiny Secret
Destiny Points 3
Force Points 11
Force Dice 2d6, keep highest

Senses
Initiative +8
Perception +12; Normal vision

Defenses
Ref 28 (flat-footed 25); Evasion
Fort 27; Damage Threshold 27
Will 25
Special Defensive Protection: Spend FP as reaction and add its result to a single defense score of self or an adjacent ally until the beginning of your next turn.
Immunities None
SR None
DR None
Second Winds 1; Second Wind HP 23
Hit Points 93

Force Defenses
+1 to relevant defense score vs Force Powers with the Dark Side descriptor when wearing Tyson’s Cathar Cloak

Combat Basics
Speed 6 squares (9 meters)
Base Attack Bonus +9
Melee +11
Ranged +12
Grapple +12

Attacks
Modified N’gant Zarvel 9118 Rifle +13 (3d8 + 10/x3 Energy, Devastating)
Stun: Yes (2d8 + 10/x3 Energy); Mods: Improved Accuracy, Pulse Charger; 50 Shots
Inaccurate

Rapid Shot Modified N’gant Zarvel 9118 Rifle +11 (4d8 + 10/x3 Energy, Devastating)
Stun: Yes (3d8 + 10/x3 Energy); Mods: Improved Accuracy, Pulse Charger; 50 Shots
Inaccurate

Blaster pistol +12 (3d6 + 6 Energy)
Stun: Yes; Mods: None; 100 Shots

Rapid Shot Blaster pistol +10 (4d6 + 6 Energy)
Stun: Yes; Mods: None; 100 Shots

Grenade (any) +12 (effects by grenade type)

Cathar Spear +12 melee or +13 thrown (1d8 + 7 Piercing)
Stun: No; Mods: Improved Accuracy

Stun Baton +11 (2d6 + 7 Energy/Bludgeoning or 1d6 + 7 Bludgeoning)
Stun: Yes; Mods: None

Knife +11 (1d4 + 7 Slashing or Piercing)
Stun: No; Mods: None

Talents
Armored Defense, Defensive Protection, Devastating Attack (rifles), Evasion, Old Faithful

Feats Armor Proficiency (light, medium), Improved Defenses, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shake It Off, Skill Training (Perception), Tech Specialist, Triple Critical (rifles), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Possessions
Pending

Credits ?

Bio:

Notable Life Events

Age: 25

Physical Description:

Background:

Tyson is a human male and was born on Coruscant but his parents left it while he was very young, as they had joined the Explorer’s Guild. As Guild members, they settled on a small and remote world at the edges of known space. He picked up a number of skills living on the fringe, and grew up to be something of a handy man, making his living doing odd jobs. This continued until the Mining Guild showed up at his world and started gobbling up tracts of land near the small colony town. Once they arrived, he got a job with that Guild doing maintenance and he made good money doing it. For some reason, he hopped a Mining Guild ship for Coruscant, perhaps curious to see the world of his birth, but on arrival, the Mining Guild ship had little use for a mere maintenance man on a world heavily managed by maintenance droids. Tyson also learned a credit would not stretch nearly as far on Coruscant as it did back home. Down on his luck and coin, Tyson is once again back to doing any odd jobs he can find in the strange city world where he finds himself. He’s come to the cantina tonight to hang out with others he’s met that are also recently arrived to the Republic’s capital world.

Languages
Basic, Durese, Ryl, Sullustese

Tyson Smee

Light vs. Dark Terminsel