Plant Surge

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Plant Surge

You reach out with the Force to entreat the aid of plants, causing them to lash out at your enemy.

Time: Standard action. Target: One creature within 12 squares of you and in your line of sight.

Make a Use the Force check. Compare the result of the Use the Force check to the Fortitude Defense of the target. If the skill check equals or exceeds the target’s Fortitude Defense, the target’s speed is 0 until the end of your next turn. A creature can escape (restoring its normal speed) by making a grapple check as a standard action, opposed by your Use the Force check.

Special: There must be one or more plants adjacent to the target, or else the power fails automatically.
You can spend a Force Point to impose a -10 penalty to the target’s grapple checks made to escape the plant surge.
You can maintain plant surge from round to round, extending the normal duration. Maintaining the plant surge power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining plant surge, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.

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Plant Surge

Light vs. Dark Rav3nDawn