Light vs. Dark
Vital Transfer [Light Side]
You use your own life force to heal another living creature, using the Force as a conduit.
Time: Standard action. Target: One creature touched.
Make a Use the Force check. The result of the check determines the effect, if any:
DC 15: The target heals hit points equal to 2 x its character level.
DC 20: The target heals hit points equal to 3 x its character level.
DC 25: The target heals hit points equal to 4 x its character level.
Each time you use vital transfer, you take half as much damage as you heal (rounded down). You may choose to heal less than the result of your Use the Force check allows. You may not heal yourself with this power.
Special: You may spend a Force Point to avoid taking any damage when you use this Force power. You may spend a Destiny Point (see page 112) to move the target +5 steps on the condition track in addition to healing it normally.